Office of Naval Research, 800 N. Quincy Street, Arlington, VA 22217-5660

Virtual Environment Technologies - ONR

Submission Date: 
The ONR Virtual Environment Technologies program is a broad-based interdisciplinary research program integrating high-risk basic research (6.1) and applied research (6.2 and6.3). ONR manages the 6.2 Virtual Environment Training Technology (VETT)program, which has primary components at NAWCTSD-Orlando and in the Bostonarea (MIT). TheVETT program has successfully transitioned to the 6.3 submarine shiphandling project (completed) and follow-on training systems (Hays, NAWCTSD) as well as the new 6.3 Conning Officer Virtual Environment (COVE) project for surface ships. ONR has also supported VE technology to train pilots of remotely operated undersea vehicles. This effort has transitioned to a Phase 2 Small Business Innovative Research (SBIR) project jointly supported by ONR andPMS395. 

A common element to ONR's investment in virtual environment technologies is the emphasis on using VEs for the acquisition and use of spatial knowledge. The Spatial Orientation and Navigation in Large-Scale Virtual Spaces (VSPAN) program is exploring how and why people become disoriented in virtual spaces and what design approaches will aid spatial behavior. This work is being applied to problems of helicopter navigation (low and slow) as well as closely linked terrestrial wayfinding related to special operations and urban warfare. The Naval Research Laboratory is developing a locomotion interface called GAITER that permits a natural walking-in-place interface for moving about in large-scale virtual environments. 

ONR continues to invest in fundamental research that is expected to have a major impact on VE systems of the future. These areas include haptics (virtual touch and feel), cross-sensory display substitution, depth perception, and modeling of individual differences in spatial cognition at the individual and team level. 

Program Point-of-Contact

LCDR Dylan Schmorrow
Program Officer
703-696-5775
[email protected]

Address: Office of Naval Research
800 North Quincy Street, Ballston Tower One
Arlington, VA 22217-5660

Program Links

 The MIT Virtual Environment Lab is represented at the following website.
http://18.62.2.144/VELbIndx.html

 Dr. M. Srinivasan's web site on computer haptics at MIT:
http://touchlab.mit.edu

 ONR Young Investigator, Dr. Reza Shadmehr, is working basic issues regarding tele robotic control and haptic interfaces.
http://www.bme.jhu.edu/~reza/

 ONR is also supporting the development of a VE-based training system for pilots of remotely operated undersea vehicles. This broad-based effort has transitioned to a Phase 2 Small Business Innovative Research( SBIR) project that is jointly supported by ONR and PMS395. The SBIR is specifically focused on the training needs of the Submarine Development Command's Unmanned Vehicle Detachment in San Diego.

 Dr. Rudy Darken at the Naval Postgraduate School is directing abroad research program regarding spatial orientation in large-scale virtual environments. Among his other projects described under his "research" link is a strong cooperative effort with the Helicopter Training Squadron -10in San Diego who are testing a VE-based spatial navigation training system developed by Darken. Darken is also supporting the VE shiphandling efforts at NAWCTSD led be Dr. Robert Breaux. 

 Naval Air Warfare Center, Training Systems Division (NAWCTSD) training projects include:

     Virtual Environment Training Technology: 

                      Virtual Environment Training Technology (VETT)  (Pgm History)
     
     

                               The Virtual Environment Training Technology (VETT) program is an applied research and development program (6.2) sponsored by the Office of Naval Research (ONR) and performed jointly in-house at NAWCTSD as well as through a collection of contractors and academic institutions.  VETT's objective is to develop, demonstrate, and evaluate virtual environment technologies for Navy VE system applications.  This involves research and development efforts in a number of areas including:  side effects from virtual environment exposure, haptic interface development, instructional approaches to training, information visualization, behavioral modeling, metaphor design, performance measurement, usability, etc.



                        TechnicalReportNumber 96-002
                                                                Software Design of a Virtual Environment Training Technology Testbed and Virtual
                                                                Electronic Systems Trainer
                       TechnicalReportNumber 97-007
                                                                Design of an Open-Water Ship Handling Software Testbed
                        VETTRelatedPublications
                                                                This bibliography of VETT papers and reports is a portion of the program sponsored
                                                                by LCDR Dylan Schmorrow, Office of Naval Research.

                                                              to Shiphandling Training
         
    DRAFT REPORTS
                       Predictingperformance in VE
                                                                Unpublished MS predicting performance in VE Patrey 98.
                       VirtualEnvironment Exposure Drop-Out Thresholds, Stanney, Kennedy & Breaux
                                                                Characterize the frequency of VE drop-outs in a college population.
                       SideEffects
                                                                FY97 work at Brandeis in side effects from exposure to VE
                       COVE usabilityissues
                                                                Evolution of GUI Usability Guidelines for VE training systems, Stanney
                       Metaphorsand their Use in VE
                                                                Preliminary thoughts on use of allegorical learning in Virtual Environments, Stanney
                       VE challengesin the MK V
                                                                Pilot studies leading to formulation of COVE technology Demonstration, Beth Sheldon.
                       Agentsin VE Training.doc
                                                    Use Of Agents to Train Spatial Knowledge in Virtual Environments, an unpublished manuscript Breaux & Stanney
                       Military Uses of VR
                                                               An in-press book chapter of Kay Stanney's forthcoming Handbook of VE -- Knerr, Breaux
                      Data-Driven Approachto Knowledge Engineering
                                                                Article appearing in AI Magazine about Fuzzy logic used in VETT testbed -- Sonalysts 
                      Fuzzy Logic for Knowledge Engineering
                                                                Draft report on use of Fuzz Logic for Data Mining Performance measures in VE -- Sonalysts 
                      Cognitive Task Analysis for Shiphandling
                                                                Early 1997 report on Shiphandling as taught at Maritime Academy -- Kent Williams 
                       Usability Analysis of COVE
                                                                Work in progress, Aug 2000 for enhancement to COVE GUI prior to formal evaluation
                       Military Human Factors issues in VR
                                                                 Technical evaluation of VR workshop, The Hague, April 2000
                        Display Technologies
                                                                 Discussions on Presence and ways to measure it, May 2000 -- Sonalysts
                        Information Visualization Guidelines
                                                                  I/ITSEC paper Dec 2000 -- Reeves, Stanney, Patrey & Breaux
                        Affect component for ITS
                                                                  I/ITSEC paper Dec 2000 -- Sheldon, Malone, Breaux & Lyons
                         A process and representation for modeling expert navigators
                                                                    9th Conference on Computer Generated Forces and Behavioral Representation, Peterson & Darken
                          Eliciting Knowledge from Military Ground Navigators
                                                                   5 th Naturalistic Decision Making Conference, Peterson & Darken
                         Knowledge Representation for Computer Generated Skilled Performers
                                                                  I/ITSEC paper Dec 2000 -- Peterson

     Conning Officer Virtual Environment (COVE)

         
        COVE NAWCTSDdisplay
A joint Lockheed Martin AI Center / U Southern California project combines intelligent tutoring systems with virtual environment modeling (ONR poc:Dr. Helen Gigley)
http://vet.parl.com/%7Evet/
http://www.isi.edu/isd/carte/carte-projects.htm

 US Navy Office of Training Technology VR site:
Haptics
Virtual Reality

 

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last modified: 22 Nov 1999